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Character Animator

Character Animator

About Lightberry

Lightberry builds the software layer for expressive, interactive robots. We combine voice AI, perception, and behavior systems so robots can understand people and respond naturally.

We are a small, hands-on team based in San Francisco, working across software, hardware, design, and research to turn new capabilities into robots people can interact with today.

We care about thoughtful craft, fast iteration, and shipping real systems into the world.

Robots with Souls

Yep, you read that right.

Robots are here, but they ship with no software. They’re all mute, deaf, and blind out of the box. The only way to get the robot to do anything is to write code. This is insane.

We want robots to behave like in the movies: proactive, caring, aware.

The role

Animation is how our robots feel alive. A tilt of the head, a beat of hesitation, a glance before speaking — you’ll author the performance that makes a machine a character.

The twist: your character is real. It stands in a room, people walk up to it, and your timing plays out in front of them. No renders, no cuts. Live, every time.

What you’ll do

  • Create the gestures, expressions, and idle life that define who our robots are.
  • Adapt the principles — weight, timing, anticipation, appeal — to motors and physics.
  • Build the movement libraries our behavior systems perform from in real time.
  • Watch your dailies in person: the robot performs them in front of you.

What’s needed

We don’t care about software or degrees — the reel is everything. We do need:

  • The reel. Character acting that shows thought and feeling through motion. This is most of the interview.
  • Fundamentals. Weight, timing, balance, appeal — the principles, not the tool.
  • Studios. You’ve animated characters professionally — film, TV, or games. Pixar, DreamWorks, Disney energy welcome.
  • Fun. You animate off the clock too — shorts, jams, weird experiments.

Bonus points

  • Real time. You’ve worked with game engines or runtime animation systems.
  • Physical. You’ve animated for animatronics, puppets, or robots.

One last thing…

Don’t apply if…

  • You can’t stand chaos
  • You’d work remotely every day if you could
  • You’re not a people-person
  • You’re pessimistic about tech, AI, and the future

Apply if…

  • You want to do your life’s work
  • You care about developing and expressing your craft
  • You love intense, fast-paced environments
  • You like getting your hands dirty, no work is beneath you
  • Life’s short, why work on B2B AI SAAS infra slop when you could work on speaking robots?